Get Stylized Water 2 the for unity
This unity asset allows you to paint your own scenery
Description
Shading features
- Deep, shallow and horizon color controls
- Intersection foam effect with other objects, based on scene-depth or vertex colors
- Unlit/simple and advanced shading modes
- Adjustable surface foam
- GPU-driven, layered wave animations
- Animated caustics in shallow water
- Translucency rendering from all light types
- Flat shading mode (low poly look)
- Planar reflections (excluding VR)
- Separate control over environment- and sun reflections
- Sparkles based on normal map
- Refraction, distorts objects behind the water surface
- UV- or world-projected tiling (seamless water)
- Vertex color support to control foam, fog and wave height
- Transparency mask to hide the water inside objects such as boats
- River mode for spline meshes (created using other tools)
- Distance normals (tiling reduction)
Technical features
- Clean material UI with tooltips and notifications
- Simple and Advanced shading modes
- Tessellation support, dynamically subdivides triangles (adaptive & distance-based)
- C# API to read the wave height/normal. Integration for Dynamic Water Physics 2
- Water Grid component, creates water tiles which can follow a specific transform
- Utility to create subdivided plane/circle mesh assets
Includes
- Tropical beach demo scene
- Several pre-configured water materials
- Unique foam and normal map textures
- Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)
Compatibility
- Universal Render Pipeline (URP) 10.3.2+ (excluding the Built-in RP & HDRP)
- PC, macOS (OpenGL/Metal), Consoles, Android/iOS (OpenGLES 3.0+)
- One-click fog integration for Enviro, Azure Sky, Atmospheric Height Fog, SC Post Effects, COZY Weather and Curved World 2020
- Supports spot/point lights and baked/dynamic GI
- Orthographic camera’s
- VR rendering (Single Pass Instanced & Multiview)
Performance
Hand-written, expertly crafted shader, for maximum performance and flexibility. Features can be disabled, making it scalable to use on mobile platforms. Down from a simple coloured plane up to a vivid lake.
Limitations
Built for 3D rendering. Can’t be used with the 2D Renderer or Tilemaps, Planar reflections are disabled in VR.
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